About Our Team

Team Member

Jordan Edwards

Founder & CEO

Jordan is a 21 year old psychology student based in London. Her passion for gaming has lead to her being immersed within the gaming community for over ten years. During this time she competed at a professional level and captained many gaming teams at her university. Her first startup, The FringeWorks, was a gaming news and content creation website. It produced daily gaming articles, reviews and videos. She had to produce a weekly podcast and attend major gaming events, such as the Eurogamer Expo, as a member of the press. Her extensive knowledge of the like minded attitude within the gaming community has given her a clear insight into how much potential mobile gaming has. When she is not gaming (which is rare) you can find her socialising with friends or competing in several sporting teams.

Team Member

Dean Day

Lead Developer

Dean has embarked on two degrees at University and has now finished his Foundation Degree in Computer Science and a Bachelors Degree(Hons) in Games Design & Development. He's a great Unity developer and has joined the Pinekix team to help get this product created to Jordans vision.
Dean has started an educational based Games Studio, Greenlight Games which he hopes to embark on whilst working with Pinekix.

Team Member

Tom Watson

Lead Artist & QA

After graduating from Staffordshire University with a First Class Honours in BSc Games Concepts Design, Tom joined the award winning Quality Assurance firm Testology, where over the space of six months he has progressed through the ranks to the position of Lead QA Technician; successfully putting his name on to projects such as Ripstone’s Pure Pool, and Green Tube’s Mountain Bike Challenge. Alongside Quality Assurance, Tom has a huge interest in everything art related; ever since graduating University he has been developing his professional portfolio in Digital Art, with a focus on the creation of game-ready 3D characters using software such as Pixologic’s ZBrush, Autodesk’s 3DS Max, and Marmoset Toolbag.

Team Member

Andre Horton

Artist & UI Designer

Andre’s talents lie in graphic design, over the last few years he has helped numerous companies come up with a brand identity and created a variety of hand rendered and digitally illustrated designs. He also has experience with UX/UI design and excels in making apps not only beautiful but easy to use. When he’s not designing logos he enjoys gaming, football and spicy food!

Team Member

Tom Morledge

Technical Artist

For the past year and a half Tom has been working at Frontier Developments, rigging for AAA titles such as Zoo Tycoon and Elite: Dangerous, mobile titles including Tales From Deep Space and other unreleased games. During this time he has developed and refined asset pipelines, programmed many rigging and animation tools, and rigged scores of characters. Focusing on allowing animators to create high quality animation as easily as possible, Tom loves corresponding with the entire team to create the perfect tools. Tom specialises in rigging in Maya, and is fluent in C# and Python. In his spare time Tom enjoys spending time at the gym, playing the latest games releases and browsing Netflix.

Team Member

Carl Saunders

3D Environment & Asset Artist

Carl is a BA Honours Animation graduate from the University of Portsmouth. Carl started his games industry career as a QA Tester Intern for the Creative Assembly, and shortly after joined Testology Ltd taking a promotion as a QA Tester. After working for Testology Ltd for just five months he took another step up the ladder, taking the role as a QA Lead. Carl’s claims to fame include; Alien Isolation, Oddworld: New ‘N’ Tasty and Batman: Arkham Knight. Despite working as a QA Tester, Carl spends his free time away from Quality Assurance working as a 3D Environment Artist. Designing and creating environment art and assets in Autodesk’s 3DS Max, Pixologic’s Zbrush and Adobe Photoshop.

Team Member

Louis Skinner

Concept Artist

Louis has been drawing his entire life, from hand drawn pieces to graphic design. He is currently studying law but continues to work as a freelance artist in his spare time. Prior to university Louis studied marketing and business and has a keen interest in current mobile marketing methods. Louis also has extensive experience in producing and creating audio/video content for online audiences, he co-hosted a popular gaming podcast. When he is not drawing he is competing in the professional university ice hockey team and playing a wide variety of games.

Team Member

James Firth

Data Analyst

For the last year James has been an analyst for Jagex games studio. Working on in-game telemetry for undisclosed games, and more recently in the capacity of a Digital Marketing Analyst. Throughout his time at Jagex, James has learned and uses top level industry tools for analysis. His analysis is often used to drive high level decision making throughout the business. His interpersonal skills make him a strong asset to any team, as he is able to, through communication, better understand his clients goals and is able to advise on best practice to achieve those goals and more. In his spare time, James like to go to the gym, learn programming and analytics languages, and of course play games!

Team Member

Tom Mitchell

Music Composer

Tom Mitchell graduated from Cardiff University with a degree in Economics but immediately followed his passion for music by becoming a sound engineer at the famous Fisherlane Studios. It was here he started his ongoing relationship with the band Genesis and has helped remix their entire back catalogue in surround sound, a project that lasted 5 years and was nominated for a Grammy. Tom went onto work with many other established acts such as Queen, Ringo Starr, The Eagles and Bob Geldof. Moving from sound engineering into producing and writing Tom signed a publishing deal with Universal Music. He started to write and compose music for a variety of acts such as Ed Sheeran, Star Sailor, Travis and The Vamps to name a few. Tom has also composed music for tv, adverts, film and games. Being an accomplished pianist and guitarist he is able to adapt his style to a variety of genres and enjoys the challenge that each project brings with it.